常量 (Constants)
Constants are a way of giving a name to shared, static values inside of a module
or script
.
The constant's must be known at compilation. The constant's value is stored in the compiled module or script. And each time the constant is used, a new copy of that value is made.
常量是一种对 module
或 script
内的共享静态值进行命名的方法(类似变量,但值不变,译者注)。
常量必须在编译时知道。常量的值存储在编译模块或脚本中。每次使用该常量时,都会生成该值的新副本。
声明 (Declaration)
Constant declarations begin with the const
keyword, followed by a name, a type, and a value. They
can exist in either a script or module
常量声明以 const
关键字开头,后跟名称、类型和值。他们可以存在于脚本或模块中
const <name>: <type> = <expression>;
例如
script {
const MY_ERROR_CODE: u64 = 0;
fun main(input: u64) {
assert!(input > 0, MY_ERROR_CODE);
}
}
address 0x42 {
module example {
const MY_ADDRESS: address = @0x42;
public fun permissioned(s: &signer) {
assert!(std::signer::address_of(s) == MY_ADDRESS, 0);
}
}
}
命名 (Naming)
Constants must start with a capital letter A
to Z
. After the first letter, constant names can
contain underscores _
, letters a
to z
, letters A
to Z
, or digits 0
to 9
.
常量必须以大写字母 A
到 Z
开头。在第一个字母之后,常量名可以包含下划线 _
、字母 a
到 z
、字母 A
到 Z
或数字 0
到 9
。
const FLAG: bool = false;
const MY_ERROR_CODE: u64 = 0;
const ADDRESS_42: address = @0x42;
Even though you can use letters a
to z
in a constant. The
general style guidelines are to use just uppercase letters A
to Z
,
with underscores _
between each word.
虽然你可以在常量中使用字母 a
到 z
。但通用风格指南 只使用大写字母 A
到 Z
,每个单词之间有下划线_
。
This naming restriction of starting with A
to Z
is in place to give room for future language features. It may or may not be removed later.
这种以 A
到 Z
开头的命名限制是为了给未来的语言特性留出空间。此限制未来可能会保留或删除。
可见性 (Visibility)
public
constants are not currently supported. const
values can be used only in the declaring
module.
当前不支持 public
常量。 const
值只能在声明的模块中使用。
有效表达式 (Valid Expressions)
Currently, constants are limited to the primitive types bool
, u8
, u64
, u128
, address
, and
vector<u8>
. Future support for other vector
values (besides the "string"-style literals) will come later.
目前,常量仅限于原始类型 bool
、u8
、u64
、u128
、address
和vector<u8>
。其他 vector
值(除了“string”风格的字面量)将在不远的将来获得支持。
值 (Values)
Commonly, const
s are assigned a simple value, or literal, of their type. For example
通常,const
(常量)会被分配一个对应类型的简单值或字面量。例如
const MY_BOOL: bool = false;
const MY_ADDRESS: address = @0x70DD;
const BYTES: vector<u8> = b"hello world";
const HEX_BYTES: vector<u8> = x"DEADBEEF";
复杂表达式 (Complex Expressions)
In addition to literals, constants can include more complex expressions, as long as the compiler is able to reduce the expression to a value at compile time.
Currently, equality operations, all boolean operations, all bitwise operations, and all arithmetic operations can be used.
除了字面量,常量还可以包含更复杂的表达式,只要编译器能够在编译时将表达式归纳(reduce)为一个值。
目前,相等运算、所有布尔运算、所有按位运算和所有算术运算可以使用。
const RULE: bool = true && false;
const CAP: u64 = 10 * 100 + 1;
const SHIFTY: u8 = {
(1 << 1) * (1 << 2) * (1 << 3) * (1 << 4)
};
const HALF_MAX: u128 = 340282366920938463463374607431768211455 / 2;
const EQUAL: bool = 1 == 1;
If the operation would result in a runtime exception, the compiler will give an error that it is unable to generate the constant's value
如果操作会导致运行时异常,编译器会给出无法生成常量值的错误。
const DIV_BY_ZERO: u64 = 1 / 0; // error!
const SHIFT_BY_A_LOT: u64 = 1 << 100; // error!
const NEGATIVE_U64: u64 = 0 - 1; // error!
Note that constants cannot currently refer to other constants. This feature, along with support for other expressions, will be added in the future.
请注意,常量当前不能引用其他常量。此功能会在将来和支持其他表达方式一起被补充。